2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $…, 图片 1
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2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $…

公开 AI 图像创作记录,包含原图、提示词、使用模型、作者、标签与来源。

使用模型
GPT-Image-2
创作者
@Gdgtify
发布时间
Sun Sep 13 03:12:00 +0000 2026
图片数量
1 张

完整提示词

源提示词按原始换行与标点完整保留
2x2 grid, 16:9, do this for 4 unusual luxury yachts that are real: INPUT: $ SUBJECT, [$MOVE1, $ MOVE2, $ SYS1, $ SYS2] (optional; else auto‑seed)  // Phase 1: If movements/systems not given, sample with subject hash. IF not provided:    MOVES = random_choice(Poster_Movements, 2, seed=hash($ SUBJECT))    SYS   = random_choice(Graphic_Systems, 2, seed=hash($ SUBJECT)+1) IDENTITY = NAME_FROM(MOVES, SYS)  // Build a compositional field Φ that preserves the subject's silhouette and spatial structure. Φ = preserve_silhouette( edge_map($ SUBJECT) )   // gradient of similarity to original F = ∇Φ       // flow lines guide typographic grid Curl = ∇×Φ   // rotation informs collage/tear edges Div = ∇·F    // density maps to halftone/screenprint layers  // Poster rendering (left half): // - Apply movement 1's colour palette and movement 2's texture/print logic. // - Graphic systems modulate the build: e.g., if SYS1 = "Torn Paper Collage", displace F with tear vectors; if SYS2 = "Risograph Halftone", apply stochastic dot patterns where |Div| > threshold. // - Typography placed along F streamlines, hierarchy derived from Div magnitude. // - Authentic ink effects: registration misalignment, paper grain, subtle yellowing. // - Silhouette constraint: the subject's outer contour must match $ SUBJECT within 92% IoU.  / Render 8K, horizontal.

提示词译文

译文与源提示词分开显示,不替代原文
2x2 网格,16:9,为 4 艘真实的非传统豪华游艇执行此操作:输入:$SUBJECT, [$MOVE1, $MOVE2, $SYS1, $SYS2](可选;否则自动种子)// 阶段 1:如果未给出运动/系统,则使用主体哈希进行采样。IF not provided:    MOVES = random_choice(Poster_Movements, 2, seed=hash($SUBJECT))    SYS   = random_choice(Graphic_Systems, 2, seed=hash($SUBJECT)+1) IDENTITY = NAME_FROM(MOVES, SYS) // 构建保留主体轮廓与空间结构的组合场 Φ。Φ = preserve_silhouette( edge_map($SUBJECT) ) // 与原始图像的相似度梯度 F = ∇Φ       // 流线引导字体网格 Curl = ∇×Φ   // 旋转用于拼贴/撕裂边缘 Div = ∇·F    // 密度映射为半色调/丝网印刷层 // 海报渲染(左半部分):// - 应用运动 1 的色彩调色板与运动 2 的纹理/印刷逻辑。// - 图形系统调节构建过程:例如,若 SYS1 = "Torn Paper Collage",用撕裂矢量置换 F;若 SYS2 = "Risograph Halftone",在 |Div| > 阈值处施加随机点图案。// - 字体沿 F 流线排布,层级由 Div 幅值决定。// - 真实油墨效果:套印错位、纸张颗粒、轻微泛黄。// - 轮廓约束:主体的外轮廓必须与 $SUBJECT 达到 92% 以上的 IoU。/ 以 8K、横向输出。
大地色多分屏自然日光多面板布局交通工具海报拼贴平面设计风格迁移文生图