2x2 网格,对奥运体育项目执行此操作:16:9 INPUT ::= [TOPIC_OR_WORD] W := derive_word(INP…, 图片 1
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2x2 网格,对奥运体育项目执行此操作:16:9 INPUT ::= [TOPIC_OR_WORD] W := derive_word(INP…

公开 AI 图像创作记录,包含原图、提示词、使用模型、作者、标签与来源。

使用模型
GPT-Image-2
创作者
@Gdgtify
发布时间
Tue Aug 25 02:04:00 +0000 2026
图片数量
1 张

完整提示词

源提示词按原始换行与标点完整保留
2x2 grid, do this for Olympics sports: 16:9 INPUT ::= [TOPIC_OR_WORD]    W := derive_word(INPUT)  A := infer_actor_or_symbol(INPUT)  E := infer_defining_action(INPUT)  M := infer_reactive_medium(E, INPUT)    LAYOUT_SOLVER ::    +--------------------------------------------------------------------------------+  |                                                                                |  |       ┌─ glyph capable of holding A                                             |  |       ↓                                                                        |  |    [ GLYPH ]   [ GLYPH ]   [ ACTION_GLYPH ]   [ GLYPH ]   [ GLYPH ]           |  |        A                           │                                             |  |                                    │ motion_vector(E)                           |  |                                    ▼                                             |  |                         **** IMPACT ****                                        |  |                    ╭─────────┼─────────╮                                        |  |                ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈                           |  |                                                                                |  +--------------------------------------------------------------------------------+    SEMANTIC_ASSIGNMENT ::    BODY_SLOT :=      glyph whose counter/curve/stem best accommodates pose(A)    ACTION_SLOT :=      glyph whose geometry naturally expresses E    GROUND_SLOT :=      bottom typographic zone transformed into M    FUSION ::    A.body_part       -> glyph_stroke  A.gesture         -> terminal_or_curve  ACTION_GLYPH      -> motion_trajectory  M.surface         -> shared_word_baseline  collision         -> ink_burst  energy_propagation-> concentric_marks_or_topic_equivalent    BRUSH_PHYSICS ::    stroke_width(t) ∝ pressure(t)  dryness(t)      ∝ velocity(t)  splatter        ∝ impact_force(E)  ripple_radius   ∝ elapsed_visual_time    RULES ::  - only enough literal detail to understand A and E  - preserve huge white negative space  - reaction marks become compositional support for the entire word  - use asymmetry and sparse brush imperfections  - infer the appropriate reaction if M is not liquid  - never preassign a specific letter, actor, action, or medium

提示词译文

译文与源提示词分开显示,不替代原文
2x2 网格,对奥运体育项目执行此操作:16:9 INPUT ::= [TOPIC_OR_WORD]    W := derive_word(INPUT)  A := infer_actor_or_symbol(INPUT)  E := infer_defining_action(INPUT)  M := infer_reactive_medium(E, INPUT)    LAYOUT_SOLVER ::    +--------------------------------------------------------------------------------+  |                                                                                |  |       ┌─ 能够容纳 A 的字形                                                    |  |       ↓                                                                        |  |    [ GLYPH ]   [ GLYPH ]   [ ACTION_GLYPH ]   [ GLYPH ]   [ GLYPH ]           |  |        A                           │                                             |  |                                    │ motion_vector(E)                           |  |                                    ▼                                             |  |                         **** IMPACT ****                                        |  |                    ╭─────────┼─────────╮                                        |  |                ≈≈≈≈≈≈≈≈≈ reactive baseline ≈≈≈≈≈≈≈≈                           |  |                                                                                |  +--------------------------------------------------------------------------------+    SEMANTIC_ASSIGNMENT ::    BODY_SLOT :=      最能容纳 pose(A) 的 counter/curve/stem 的字形    ACTION_SLOT :=      几何形状自然表达 E 的字形    GROUND_SLOT :=      底部排印区域转化为 M    FUSION ::    A.body_part       -> glyph_stroke  A.gesture         -> terminal_or_curve  ACTION_GLYPH      -> motion_trajectory  M.surface         -> shared_word_baseline  collision         -> ink_burst  energy_propagation-> concentric_marks_or_topic_equivalent    BRUSH_PHYSICS ::    stroke_width(t) ∝ pressure(t)  dryness(t)      ∝ velocity(t)  splatter        ∝ impact_force(E)  ripple_radius   ∝ elapsed_visual_time    RULES ::  - 仅保留足以理解 A 与 E 的字面细节  - 保留巨大的白色负空间  - 反应痕迹成为整个单词的构图支撑  - 使用不对称与稀疏的笔刷瑕疵  - 若 M 非液体则推断合适的反应  - 永不预先指定具体的字母、角色、动作或媒介
单色多分屏多面板布局舞台角色平面设计群像黑白插画文生图