仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。, 图片 1
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仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。, 图片 2
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PROMPT RECORD · 公开作品详情

仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。

公开 AI 图像创作记录,包含原图、提示词、使用模型、作者、标签与来源。

使用模型
Seedance 2.0
创作者
@aimikoda
发布时间
Wed Jul 15 19:36:33 +0000 2026
图片数量
2 张

完整提示词

源提示词按原始换行与标点完整保留
Use @[character ref] only for the warrior's identity, red visor, hair, outfit silhouette, and anime palette.
Use @[hydra sketch] only for the hydra's seven-headed anatomy, long necks, and spined head silhouettes; ignore sketch rendering.
The warrior always carries one magical crimson sword in her right hand; never duplicate it.

LOOK + WORLD: Vibrant neon anime sakuga in a wet black-stone dungeon: broken pillars, pointed arches, green pools. Crimson and emerald cut blue shadow; 18mm depth, thin mist.
ACTION + CAMERA: Pack sixteen beats into 15 seconds; weighty strikes meet planted sprints, jumps, wall-runs, and connected flash-steps, never sliding. Cut through tracks, chases, drops, and brief impact holds to maximum speed.
VFX SYSTEM: Crimson arcs and short afterimages come only from warrior or sword; toxic-green fluid and fibrous regrowth come only from cut stumps and stay readable.
SOUND: Taiko-synth pulse, sword hum, wet cuts, stone cracks, snapping jaws, roars.

BEATS:
P01: Frontal lens-height, pitched up, mouth hiding the horizon, extreme close center; the first head opens wide and lunges into lens as camera retreats.
P02: Profile at waist height, level with diagonal floor lines, tight right; a lateral snap follows the single crimson sword through the first neck.
P03: High front three-quarter, pitched down over floor top planes, medium wide; the first head falls left as green fluid jets, leaving six heads.
P04: Rear three-quarter from knee height, pitched up under ceiling planes, medium; briefly hold as the head crashes foreground and reveals the warrior.
P05: Low profile at boot height, pitched up along the stump underside, medium wide; track her plant, leap, and landing on the spraying stump.
P06: Rear neck-ridge chase, converging spine and ceiling lines, medium wide; distinct footfalls carry her toward the six attached heads.
P07: Direct overhead, no horizon, floor slabs fixing the axis, wide; two heads scissor from opposite corners as she flash-steps clear and jaws break stone.
P08: Worm's-eye under a jaw, pitched up with teeth framing top, medium close; she vaults from the lower jaw and cuts upward through the second neck.
P09: Level side view at chest height, corridor lines receding, wide; the second head falls foreground, green fluid arcs, and she kicks toward a pillar.
P10: Low profile at waist height, pitched up along the pillar, medium wide; track her planted wall-run into a crossing cut through the third neck.
P11: Raised oblique, pitched down over pillar and floor planes, wide; the third head falls while one new head grows from the first stump and lunges.
P12: Over-shoulder at head height, pitched down over three jaws, medium close; one sword blocks a bite, one boot deflects another, the third closes behind.
P13: Side profile at neck height with level horizon, medium; her recoil becomes a reverse aerial turn and the sword cuts the fourth neck from her right hand.
P14: Raised frontal with centered dungeon vanishing point, wide; the fourth head falls as stumps two, three, and four regrow, restoring exactly seven heads.
P15: Rear ground-level chase, pitched up under converging ceiling lines, wide; seven heads launch staggered bites as planted steps, pillar contacts, leaps, and flash-steps evade them.
P16: Rear boot-height on the newest neck, pitched up along its spine, medium wide; she charges at the central head as six jaws converge, cutting before contact.

提示词译文

译文与源提示词分开显示,不替代原文
仅将 @[character ref] 用于战士的身份、红色面罩、发型、剪影轮廓和动漫配色。
仅将 @[hydra sketch] 用于九头蛇的七头解剖结构、长颈和带刺的头部轮廓;忽略草图的渲染风格。
战士的右手始终携带一把魔法深红剑;不得复制。

视觉 + 世界:湿黑石地牢中的鲜艳霓虹动漫作画(sakuga):断柱、尖拱、翠绿水潭。深红与翠绿切割出蓝色阴影;18mm 景深,薄雾。
动作 + 镜头:将十六个节拍压缩进 15 秒;沉重的斩击与稳健的冲刺、跳跃、跑墙、连贯闪光步衔接,绝不滑行。穿过追踪、追逐、坠落与短暂的冲击停顿,以最大速度剪辑。
特效系统:深红弧光与短促残影仅来自战士或剑;毒性绿色液体与纤维状再生仅来自被切断的残桩,且保持可读性。
音效:太鼓合成脉冲、剑鸣、湿润切割、石裂、颚部猛咬、咆哮。

节拍:
P01:正面镜头高度,向上俯仰,嘴部遮住地平线,极限特写居中;当首个头部大张并扑向镜头时,摄影机后撤。
P02:腰部高度侧面,与斜向地面线齐平,紧贴右侧;一次横向甩击追随那把深红剑穿过第一条颈。
P03:高位正面四分之三角度,向下俯仰越过地面顶面,中景宽;首个头部向左坠落,绿色液体喷涌而出,剩余六颗头。
P04:膝部高度背面四分之三角度,向上俯仰位于天花板平面之下,中景;短暂定格,让头部冲入前景并露出战士。
P05:靴部高度低位侧面,向上俯仰沿残桩下侧,中景宽;追踪她的起跳、腾跃和落在喷溅残桩上。
P06:背面颈脊追逐,脊柱线与天花板线汇聚,中景宽;清晰的脚步将她带向六颗相连的头部。
P07:正俯视,无地平线,地面石板锁定轴线,广角;两颗头从对角交错剪来,她以闪光步闪避,颚部砸碎石板。
P08:颚下仰视(worm's-eye),向上俯仰,牙齿框住上方,中近景;她从下颚跃起并向上切断第二条颈。
P09:胸部高度平视侧面,走廊线条后撤,广角;第二颗头坠入前景,绿色液体划出弧线,她向一根石柱踢去。
P10:腰部高度低位侧面,向上俯仰沿石柱,中景宽;追踪她稳健的跑墙,化为交叉斩切断第三条颈。
P11:抬高的斜向角度,向下俯仰越过石柱与地面平面,广角;第三颗头坠落,同时一个新头从第一根残桩长出并扑来。
P12:头部高度越肩视角,向下俯仰越过三张颚,中近景:一剑格挡一咬,一靴偏转另一咬,第三张从背后合拢。
P13:颈部高度侧面平视,地平线齐平,中景;她的后坐变为反向空中回旋,剑自右手切断第四条颈。
P14:抬高正面视角,地牢消失点居中,广角;第四颗头坠落,同时第二、第三、第四根残桩再生,正好恢复为七颗头。
P15:地面高度背面追逐,向上俯仰位于汇聚的天花板线下,广角;七颗头以错落节奏发起咬击,由起跳步、石柱借力、腾跃与闪光步规避。
P16:最新颈部靴部高度背面视角,向上俯仰沿其脊柱,中景宽;她向中央头部冲锋,六张颚合围而来,她在接触前斩出。
高对比高饱和近景特写多分屏霓虹光奇幻世界角色动漫或漫画插画角色一致性参考图引导