
PROMPT RECORD · 公开作品详情
我不知道这个漫画提示是怎么通过限制的,但它居然通过了。也用 Nano Banana 测试过,不过这个看起来更详细。
公开 AI 图像创作记录,包含原图、提示词、使用模型、作者、标签与来源。
- 使用模型
- Nano Banana
- 创作者
- @Gdgtify
- 发布时间
- Sun Jun 14 20:54:00 +0000 2026
- 图片数量
- 1 张
完整提示词
源提示词按原始换行与标点完整保留I don't know how this got manga prompt got past the restrictions but it did for some reason. Tested it with Nano Banana too but this looks more detailed. input_manga = "<insert title here>" [step 1 – series insight] from input_manga, infer: - the central protagonist. - one rival or ally who often appears in climactic moments. - the protagonist’s most iconic “ultimate move” or transformation. - a typical battle environment associated with peak moments (stadium, cliff, ruined city, arena, etc.). - visual motifs of power (energy patterns, symbols, aura shapes). [step 2 – diorama blueprint] base: - dynamic, irregular base sculpted as a fragment of the battle environment. - cracked ground, debris, or terrain features reflecting the series’ style. primary figure: - stylized 3d figure of the protagonist mid-ultimate-move: exaggerated pose, hair or outfit details intensified according to the series logic. secondary figure: - stylized figure of rival/ally positioned to show tension or teamwork (either facing off or standing back-to-back). aura & fx: - 3d sculpted energy effects, motion trails, and shockwaves radiating from the protagonist. - incorporate the inferred visual motifs (specific energy shapes, symbols, or aura signatures). background elements: - minimal but recognizable scenery: fragments of walls, arena stands, rocks, or destroyed structures, enough to anchor the scene to input_manga’s typical battle settings. text & labels: - front base engraving with the title of input_manga and an inferred arc or form name (e.g., “final form diorama” or similar, based on context). [step 3 – presentation] - studio product photo style with a slightly dramatic, high-contrast lighting setup. - emphasize the translucency of fx parts and the painted details of the figures. [instruction] generate one detailed render of this 3d “ultimate move” diorama for input_manga, choosing the protagonist, rival/ally, attack, and environment solely from your understanding of the series.
提示词译文
译文与源提示词分开显示,不替代原文我不知道这个漫画提示是怎么通过限制的,但它居然通过了。也用 Nano Banana 测试过,不过这个看起来更详细。 input_manga = "<insert title here>" [step 1 – 系列洞察] 从 input_manga 中推断:- 中心主角。- 一位经常出现在高潮时刻的对手或盟友。- 主角最具标志性的“终极招式”或变身。- 与巅峰时刻相关的典型战斗环境(体育场、悬崖、废墟之城、竞技场等)。- 力量的视觉母题(能量纹路、符号、气质形状)。[step 2 – 立体场景蓝图] 底座:- 动态、不规则的底座,雕刻为战斗环境的一个片段。- 破裂的地面、碎片或地形特征,反映该系列的风格。主要角色:- 主角正在施展终极招式的程式化 3d 角色:夸张的姿势,发型或服装细节根据该系列逻辑进行强化。次要角色:- 程式化的对手/盟友角色,摆出能表现张力或团队协作的姿态(对峙或背靠背站立)。气场与特效:- 从主角辐射出的 3d 雕刻能量效果、运动轨迹和冲击波。- 融入推断出的视觉母题(具体的能量形状、符号或气场特征)。背景元素:- 极简但可辨识的场景:墙壁碎片、竞技场看台、岩石或被毁的结构,足以将该场景锚定于 input_manga 典型的战斗设定。文字与标签:- 在前方底座上刻上 input_manga 的标题以及一个推断出的篇章或形态名称(例如,“final form diorama”或类似的,基于情境)。[step 3 – 呈现] - 工作室产品照片风格,带有略微戏剧性的高对比度打光设置。- 强调特效部件的半透明感以及角色手绘细节的精致。[instruction] 为 input_manga 生成一张此 3d“终极招式”立体场景的精细渲染图,主角、对手/盟友、招式与环境完全依据你对这部系列的理解来选取。