又是一个有趣的城市美食提示词。GPT Image 2 处理这类任务非常出色。, 图片 1
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又是一个有趣的城市美食提示词。GPT Image 2 处理这类任务非常出色。

公开 AI 图像创作记录,包含原图、提示词、使用模型、作者、标签与来源。

使用模型
GPT-Image-2
创作者
@Gdgtify
发布时间
Sat May 16 14:26:00 +0000 2026
图片数量
1 张

完整提示词

源提示词按原始换行与标点完整保留
Another fun food prompt for cities. GPT Image 2 does a very good job with these. 

<instructions> do this for Italy Input = Country Act as a world-class food stylist and geography expert. 1. For the Input Country, identify 4   cultural hubs or less-famous cities   (avoiding the obvious capital if possible). 2. For each city, identify a specific   Iconic Landmark   or   Street Scene  . 3. Identify the   Signature Ingredients   or   Famous Dish   specific to that city's region. Function Draw ($ City, $ Landmark, $ Ingredients) Anchor: [Miniature $ Landmark] :: [$Ingredients]::4 Morphology: Edible architectural diorama of [$Landmark], entire landscape and structures constructed via the assemblage of [$Ingredients], masonry and terrain formed from the constituent parts of the local cuisine (e.g., stacked items for walls, liquids for rivers, powders for ground), isometric food styling on a clean serving tray::3 Material Physics: Physical properties of [$Ingredients] applied to architecture, organic food textures replacing concrete and steel (e.g., porous bread, viscous sauce, fibrous vegetables), appetizing gloss and freshness::3 Illumination: High-key commercial food lighting, warm backlighting to show steam or translucency, soft shadows, mouth-watering aesthetic::2 Render Stack: Macro food photography, tilt-shift lens, f/2.8, 8k, isometric view, Michelin star plating aesthetic, Unreal Engine 5 render::1 Negative: [Inedible materials, plastic, clay, raw meat (unless appropriate), human hands, cutlery, text, labels, blurry, dirty tray]:: -1 Output: 2x2 grid. 16:9 For each panel, execute the Draw Function for one of the cities. Name of the city and the dish underneath. </instructions>

提示词译文

译文与源提示词分开显示,不替代原文
又是一个有趣的城市美食提示词。GPT Image 2 处理这类任务非常出色。

<instructions> 为意大利执行此操作 Input = Country 扮演世界级的美食造型师和地理专家。1. 针对输入国家,确定 4 个 文化中心或不太出名的城市 (如果可能的话,避免明显的首都)。2. 针对每个城市,确定一个具体的 地标建筑 或 街景。3. 确定该城市地区特有的 招牌食材 或 名菜。Function Draw ($ City, $ Landmark, $ Ingredients) Anchor: [Miniature $ Landmark] :: [$Ingredients]::4 Morphology: [$Landmark] 的可食用建筑立体模型,整个景观和结构通过 [$Ingredients] 的组合构建,砌体和地形由当地美食的组成部分构成(例如,堆叠的物品作为墙壁,液体作为河流,粉末作为地面),等距美食造型,置于干净的上菜托盘上::3 Material Physics: [$Ingredients] 的物理特性应用于建筑,有机食物纹理取代混凝土和钢铁(例如,多孔面包、粘稠酱汁、纤维蔬菜),诱人的光泽和新鲜感::3 Illumination: 高调商业美食照明,暖色背光以显示蒸汽或半透明感,柔和阴影,令人垂涎的美学::2 Render Stack: 微距美食摄影,移轴镜头,f/2.8,8k,等距视图,米其林星级摆盘美学,Unreal Engine 5 渲染::1 Negative: [不可食用材料、塑料、黏土、生肉(除非合适)、人手、餐具、文字、标签、模糊、肮脏的托盘]:: -1 Output: 2x2 网格。16:9 每个面板对其中一个城市执行 Draw Function。城市名称和菜肴名称标注在下方。</instructions>
微距移轴暖色调多分屏高调光画面文字多面板布局影棚建筑或室内食物与饮品产品摄影文生图